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In design

Recovery Truck

First-person co-op industrial recovery

You can only go as far as the signal reaches.

One to four players drop onto a plant that is already failing, work a contract against a seizure clock, and extract. Past the edge of the signal you send a unit you have already argued with, and find out what it decided when it comes back into range.

In design — nothing to show yet.

Detail
1–4 players · Relay chain mechanics · Seeded deterministic simulation
Built on
three.js · Vite · TypeScript
Where it is
No playable build yet. It will turn up in the devlogs first.